![]() ![]() ![]() Between 10 and 35 attunement it bounces around between ~6 and 10 FP per point. The curve on FP from attunement is pretty weird. Item discovery works the same way with luck as equip load works for vitality you start with a base of 100 item discovery and gain 1 per point of luck, all the way up to 99. You have a base of 40 equip load, and you get 1 per point of VIT therefore at 40 VIT you have 80 equip load, and 99 VIT you have 139 equip load. Vitality doesn't cap at all for equip load. You get 10 extra stamina by leveling endurance up from 40 to 99. 27 VIG gives 1000HP 50 VIG gives 1300 HP and 99 VIG gives 1400 HP. Some of these aren't exactly right, but pretty close.įor vigor, there's a more gentle curve down from 27 to 50. With the knight you'll have 4 more in attunement.Įdit: Holy shit i wrote this at 4AM, had no idea it would get front page.Ĭross-posting this from the JPN subreddit thread. With the warrior you get 1 extra level to work with but only 6 attunement. Here's the difference between the knight and warrior. u/morgue_Riot is absolutely right, the warrior would save you 1 point overall compared to the knight. If someone experienced could fill in on attunement that'd be great. There are interesting builds based around luck I won't go into detail but we have yet to see its full potential. What the characters start with is completely irrelevant although fall control at the very beginning is freaking amazing. I consider luck a dead stat for pretty much most builds so the Knight and Pyromancer are literally the most efficient starting classes as far as allocating stats in the long run as they both have the lowest luck stat 7. ![]() Keep in mind those stats under 40 will be brutal in the crazy crazy end game kind of stuff but they should flourish for a great deal of the game at first. Strength also raises your defense a shit ton until 40 and even a little bit afterwards.įinally, 40-60 Faith and Intelligence get a fairly consistent boost all throughout but you'd still get a lot of dmg from plenty of stuff after 60. This stat is hugely essential for raising your physical defense and making you into a tank.Ĥ0 Soft for both Str and Dex, 60 for the next softcap. You still gain 1 equipload each level and but gain much less defense. (27 puts you smack at 1K you get less from there 19 each afterwards)Ĥ0 END. The community password is "GG", having a password will ignore all level and weapon restrictions, Details and Calculator for Restrictions hereĭemon's Souls Dark Souls Dark Souls 2 Bloodborne Summon Sign Dark Souls PVP Pump-a-rum DkS3 Builds Fashion Souls One Bros Dad Soulsĥ0 VIG.Please read the full community rules and guidelines. No sales, sales links, or content posts by individuals using reddit to conduct or solicit business. Self-promotion is allowed once weekly with community participation. ![]() NSFW content or comments may be removed at moderator discretion.Ĭontent showing the use of glitches or malicious cheats in multi-player will be removed. No pictures or videos of screens (TV, monitors, phones, tablets, etc.).ĭiscriminatory language (racist, sexist, homophobic, transphobic, etc.) will not be tolerated. No meme templates, shit-posting, satire, or AI generated content. Posts must be related to Dark Souls 3 in content, not just in title. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |